Eric Sauer

Mobile Development

Commercial games and platform work across mobile, VR, and console.

Game of Thrones: Dragonfire

2026 · iOS · Android

  • Supported integration and maintenance of shared WB Games tools and software development kits (SDKs) across shipping titles.
  • Integrated Play Asset Delivery for Android to deliver content beyond the 200 MB Android application package (APK) size limit.
  • Implemented native screen reader accessibility with Android TalkBack and iOS VoiceOver.

LEGO Batman: Legacy of the Dark Knight

2026 · Windows · PS5 · Xbox Series · Switch

Supported integration and maintenance of shared WB Games tools and software development kits (SDKs) across shipping titles.

DC Worlds Collide

2025 · iOS · Android

Supported integration and maintenance of shared WB Games tools and software development kits (SDKs) across shipping titles.

Mortal Kombat 1: Khaos Reigns Expansion

2024 · Windows · PS5 · Switch

Supported integration and maintenance of shared WB Games tools and software development kits (SDKs) across shipping titles.

Roblox Client Platform

iOS · Android · Windows · macOS · Xbox

  • Served as the sole client engineer for Roblox's Economy team.
  • Integrated new payment providers on the client with secure purchase flows and refactored economy code into per-provider modules.
  • Designed developer-facing application programming interfaces (APIs) for premium subscriptions, including purchase confirmation and user safety checks.
  • Built a React-style virtual payment UI and remediated multiple payment-flow exploits.
  • Led client development for in-game 3D immersive advertising, including Roblox Studio developer setup, client-side rendering, and view tracking with reporting.
  • Ran A/B split tests measuring multi-million-dollar impact on Roblox's Economy.

Genies

2018 · iOS · Android

  • Served as sole engineer for a real-time avatar chat system on Firebase.
  • Built the asset pipeline for 4K avatar content used by the chat system.

The Truth Comes Out

2018 · iOS · Android

  • Served as sole engineer for asynchronous multiplayer gameplay on Firebase.
  • Built leaderboards and backend scaling for high concurrent player counts.
  • Owned gameplay development and contributed to art and animation tooling.

League of War: VR Arena

2017 · PS4 · PS VR

  • Shipped gameplay features and resolved production bugs.
  • Set up the PlayStation VR development environment and integrated the PlayStation VR software development kit (SDK).
  • Built local and cloud save systems integrated with PlayStation platform application programming interfaces (APIs).
  • Built internal QA tooling to support test coverage and iteration.

League of War: Mercenaries

2016 · iOS · Android

  • Shipped gameplay features and resolved production bugs.
  • Resolved a long-standing resource management bug caused by incorrect dependency tracking.
  • Built an automated test suite for first-time user experience (FTUE) flows, giving the team repeatable regression coverage for onboarding and tutorials.
  • Implemented anti-cheat detection to flag manipulated client-side game data.

Psych!

2015 · iOS · Android

  • Shipped gameplay features and resolved production bugs.
  • Implemented downloadable question pack support.
  • Original 2015 launch developed by Sequence; MunkyFun handled ongoing development.